I am about to get absolutely walloped by Satan's ass, 10/10.
Review Map › Games › ANTONBLAST
Review Map · mapped 2 October
ANTONBLAST
95%Overwhelmingly Positive
of all 4,711 reviews on Steam75%▼ 20
recommend it, last 7 days8▲ 33%
new reviews, last 7 daysPart of Review Explorer, $29 a month
What players say most in the latest 200 reviews
Click a theme to read an example reviewPraise first, then complaints.
Example reviewLooks great
Recommended6 hours playedEnglishANTONBLAST Baleful Belial Burglarizes Booze -Overview: ANTONBLAST is a fast-paced 2D platforming collectathon, heavily inspired by the old Wario Land games and 90's cartoons. Taking control of either the titular Anton (or his roommate Annie) you must recover your stolen alcohol from the devil, who has taken it in a sinister plan to drain and steal Anton's... Redness. You'll fly through a variety of levels, collecting your stolen goods and blasting away all sorts of foes that get in your path. Many levels feature unique gameplay mechanics, spicing up your rampage to the devil's doorstep. -The Good: -The Art Direction: ANTONBLAST is absolutely dripping with style and charm. The best way I can describe the style is LOUD; everything is in your face and demanding your attention. This creates an infectious energy that had my adrenaline pumping the whole game. The colors on display only add to this, as everything is incredibly vibrant and alive. The energetic vibe of this game is heavily held up by the animations, each squashing and stretching every aspect of a character or item in a way very reminiscent to Ed Edd n' Eddy. For a high speed platformer, this in your face style fits perfectly, and I cannot imagine the game without it. -The Characters: I was incredibly excited to talk to any character I could, as the writing on display here is wonderful. Everyone is incredibly witty and entertaining, and most lines got at least a chuckle out of me. My favorite of them all had to be the Devil, his cartoonish evilness and bumbling charm had me looking forward to every line that came from his mouth. Luckily for me, he'll appear at the start of every level to let out a little quip or joke, causing him to feel very present throughout the entire game. Anton and Annie are a close second however, as their animations are oozing with characterization and charm. If this game got one thing right, it's making you attached to the characters. -The Bad: -The Camera: I will forever be baffled by the decision to have such a zoomed in camera in a speedy platformer. It is incredibly irritating, and you'll be running headfirst into obstacles you're given no time to react to. Giving the player such little information as to what they are approaching confuses me to no end, as it disincentivizes speedy platforming in favor of a slow and methodical approach. -The Level Design: This game sacrifices clever level design for art direction, and it can be felt almost immediately. This game has an issue with what I like to call "Gotcha Design". Gotcha Design is when hazards or enemies are placed as a "Gotcha", something that's designed to surprise and punish you once, and then be incredibly easy to avoid once you know it's coming. This mainly manifests in the form of damaging hazards that come from offscreen faster than you react, leading to nigh unavoidable damage if you didn't already know it's there. Looking past this issue, the rest of the design is not much better. Many secrets are designed in a way where if you mess up getting to them, you're locked out of obtaining them unless you reset the whole level. This completely killed my drive to obtain the collectables, as it felt like the game wasn't respecting my time. -The Boss Fights: At the very best, these can be described as passable. Each "fight" feels incredibly drawn out and boring, which stinks because the art design is gorgeous. I loved seeing each new boss, but dreaded fighting them as they all felt incredibly half-baked, even the final boss. The health bars are simply egregious, and only exist to pad out the runtime of the game. -The... Confused? -The Movement System: I really, really wanted to like the movement, but I felt like I was fighting my controller the entire time. I heavily dislike the absence of an air dash, you're only allowed to build up speed on the ground. This absence leads to an inability to change your momentum quickly, so the movement feels incredibly sluggish. The only time you'll ever feel fast are the occasional "hold one direction and spam the dash button" stretches of level, which appear rather frequently. The downward slam move is one of the biggest contributors to this feeling of sluggishness. Every time you use it, all of your horizontal momentum is killed upon impacting the floor for about a second. I can see the bones of a great movement system under this, as when it works, it feels amazing! The issue though, is that it does not work very often. -Closing Remarks: I want to like ANTONBLAST so badly. It's oozing charm and effort, and I can tell that a ton of love was put into making this project a reality. I certainly did have fun at times, but it was really rough deciding how I felt about it. I wish Steam had a mixed review option for games like these, because there are so many small irritations that heavily impacted my experience. The clunky movement, poor level design, and drawn out boss fights are major problems, and I can't overlook them. A movement platformer should not feel this irritating to play. I think in the end I still recommend picking ANTONBLAST up, but please wait for a discount.
Bars compare each theme with the one mentioned most. We don’t print counts: 200 recent reviews are a sample, not a measure of the game.
New Steam reviews each day
The last 7 days against the 7 before. Point at a day for its counts.
Recommended, last 7 days6Not recommended, last 7 days2
Most helpful reviews, 25 September to 1 October
Steam’s top-ranked review for and against it in these 7 days, in English. Votes as they stood when this map was made.
I noticed a game-breaking bug, it appears they accidentally put the optional extremely unfair precision platforming post-game bonus level where Level 3 is supposed to be.
Reviews by language
Each language’s share of its reviews, and how many in that language recommend it.
| Language | Reviews | Share | Recommend itthe tick is every language, 95%; the chip is the gap |
|---|---|---|---|
| English | 3,565 | 76% | 95%0 |
| Russian | 377 | 8% | 94%−1 |
| Spanish | 237 | 5% | 96%+1 |
| Portuguese - Brazil | 172 | 4% | 98%+3 |
| Spanish - Latin America | 96 | 2% | 98%+3 |
| Polish | 44 | <1% | 98%+3 |
| French | 41 | <1% | 98%+3 |
| Simplified Chinese | 32 | <1% | 94%−1 |
| 18 other languages | 147 | 3% |
All reviews ever, as Steam counts them, with each language’s own Steam score.
Review Explorer
Compare it with any Steam games.
For market research and competitive intelligence: map any game whenever you like, compare up to five side by side, and keep the ones you follow on a watchlist.
- Map any game, as often as you likeFree: 3 new games a day, 10 when signed in
- Compare up to five games side by side
- A watchlist: the games you follow, one click away
- Refresh any map to today
- 10% off one Review Atlas a month
Already a member? Sign in
PEAK
94%Very Positiverecommend it, of 376,159 reviews
1,808 new reviews, last 7 days
1Great with friends2Funny moments3Replayability4Bugs and crashes5Lost my progress
WEBFISHING
97%Overwhelmingly Positiverecommend it, of 70,479 reviews
38 new reviews, last 7 days
1Great with friends2Hard to put down3Atmosphere4Bugs and crashes5Lost my progress
Big Walk
96%Overwhelmingly Positiverecommend it, of 39,975 reviews
1,292 new reviews, last 7 days
1Great with friends2Atmosphere3Looks great4Bad solo5Funny momentsGold: a theme two or more of them share. Point at one to find it in the others. In Review Explorer this is the start: each day’s reviews, every theme with the reviews behind it, and who reviews them in every language. Open it ↗︎