Not a huge gamer at all and I certainly never write reviews. However this game left such an impact on me that I felt compelled to write a review after finishing it almost two weeks ago. Firstly, I loved the original LiS game and thought nothing could top that for me. I think Bloom & Rage did. Being afraid that I could not relate to being 16 years old again, I think it was a great move to incorporate an adult future storyline in this. It makes the painful concept of life moving on even though you don't, necessarily, more clear. If you're a sucker for (the pain of) nostalgia, this game is for you. B&R brings back the unique, brief feelings of being a young adult and having completely free summers. Especially being stuck in a small, sleepy town. It is a tale of four outcast kids who found each other and stopped feeling so alone. The feeling of not belonging and finding your people. Also loved that Dontnod did not shy away from important topics like abuse in relationships, family dynamics and animal ethics. Was very excited about the main character being fuller figured and quite introverted. Soundtrack is amazing and completely fitting as well. The scenery and Velvet Cove as a whole evoke a sense of limitlessness while also painting a picture of a place not being able to keep up with the present. The world building is immaculate. Definitely had post game depression after being immersed in the game for multiple hours. The nods to Btvs (Dark Willow) and I saw the TV glow, among others, were great. For me, this hits closer than any LiS game I have played. I guess this is also because if you can recall the feeling of being a loner, you know and feel how that carries into adulthood. When this game was announced, I was excited for the premise of LGBT characters and the riot grrrl scene playing a part. However, I did not buy it for full price but waited until a discount. If a sequel is ever made (fingers crossed Dontnod pulls through!) I would 100% buy it on release day for full price. If you liked The Haunting of Bly Manor, Yellowjackets or just stories for Sad Gays overall, this is for you. I also feel it has hints of the story of Eurydice and Peter Pan symbolism. My only gripe with this game is that the second tape feels relatively short, some people may find that the first tape moves relatively slow though that's preference. However seeing the amount of events that happen in the second tape I can understand the timespan. Have to admit the ending left me completely wanting more. Will definitely replay this once I am emotionally recovered. Anyways, I could go on and on about this game. I hope Dontnod is able to continue this storyline someday. Incredible work from the whole team that was involved in making this game. The care that went into this is palpable. Thank you for an amazing journey so far! P.S. Somebody please create Mothgirl plushies :(
Review Map › Games › Lost Records: Bloom & Rage
Review Map · mapped 1 October
Lost Records: Bloom & Rage
86%Very Positive
of all 6,394 reviews on Steam68%▼ 18
recommend it, last 7 days19▲ 58%
new reviews, last 7 daysPart of Review Explorer, $29 a month
What players say most in the latest 200 reviews
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Example reviewLooks great
Recommended15 hours playedEnglishThis is one of the most visually stunning games I have ever played and I had to play it on low because my graphics card is old. The PROS: - Great introduction to characters - Great main story - Compelling characters - Fun mechanics - Again BEAUTIFUL scenes - LOVE the character designs The CONS (Contains spoilers): - Tape 2 felt like a little too much had been squeezed in to tie up loose ends - The extra mechanic of sneaking in Tape 2 was clunky and I would have appreciated an in-game hint of how I was supposed to execute the task, either from Nora saying something (other than getting mad at me "not remembering" or some other way - The dating aspect is a little weird (for me). I found it a bit unrealistic that I could romance any of the characters. Surely we're not all into girls or anyone? But I'm also Demi so maybe it's me haha Overall, I reccommend this game if you're into the 90s, girlhood, the supernatural, rebellion... honestly the list goes on.
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The last 7 days against the 7 before. Point at a day for its counts.
Recommended, last 7 days13Not recommended, last 7 days6
Most helpful reviews, 24 to 30 September
Steam’s top-ranked review for and against it in these 7 days, in English. Votes as they stood when this map was made.
Let me be blunt: I believe this game is objectively bad. The story is bad and the gameplay is bad, and you should not buy this game. If this game could be scored -1, it should be a -1. The only good things about this game are the animation, voice acting, and presentation. It may seem arrogant to say something is objectively bad, especially if you've played the game and enjoyed it. That's fine, you can enjoy bad things, I certainly do. Yet who am I to pass judgment on whether this game is objectively bad? Surely that's just my opinion? What I'm alluding to here is that things have objective criteria whether we like it or not. If we moved the Mona Lisa to a corridor 100 miles long for you to walk to see it, or if I take anything you like and add 100 hours of random yodelling throughout the content, I'm not improving or transforming it, I'm just making it worse. This is the fundamental problem with Lost Records: Bloom & Rage. It's a game built around telling a story, and any game built around telling a story needs to have a good story first, and then, ideally, needs to give the player some ability to impact that story, to satisfy the game element of it being a game and not just a story. This impact could be minor, I'd point to Life is Strange 3, which is fine but not ideal in my eyes. Baldur's Gate 3 enables far more impact on the outcome, and would be another example. Lost Records: Bloom & Rage only enables the most meaningless impact, such as naming the cat, so the game can later pay homage to the player by mentioning said cat without just saying "my cat." Imagine the effort it takes for the recording studio to record the player's three or four choices and then do the dialogue for the cat whenever it's referenced. The immersion this enables is immense to the player. Sarcasm aside, this is not the greatest sin committed by this game. The great sin is that the story has no plot. It isn't really a story. It's an anecdote about four girls who did some stuff. That's it. The story hops back and forth between them doing stuff, and then reminiscing about doing said stuff in the future. Imagine for a moment that in Lord of the Rings, the first six books were Frodo farming in the Shire. Or that in The Matrix, Neo had to work his office job for 20 hours before anything started. Or that Harry Potter didn't learn he was a wizard until book 10. That is Lost Records: Bloom & Rage. It would be objectively worse for any of these movies or books to delay the plot to this extent. However, those projects could be forgiven for such fluff to an extent, because once the plot starts, it's actually good. Not so with Lost Records: Bloom & Rage: the plot makes little sense, and the reactions the characters have also don't make sense. The romance options seem forced to me; there definitely seem to be canon match-ups looking at the endings, but I could be wrong there. Lost Records: Bloom & Rage earns nothing but tries to take everything from a narrative perspective. The proverbial Chekhov's gun for Tape 1 is a misunderstanding, one so inept and poorly executed that I was confused, confused to the point that I didn't understand the characters' response to said firing of said gun. We've all seen these stories that are built on contrived misunderstandings: she's listening in, but misses when he says "I love her dearly," and only catches the part saying "can't wait to leave her," missing "speechless after the surprise." Such storytelling tropes are fine, and in this example it makes sense for the character to misunderstand; the contrivance comes when you force no clarification from the characters or give inaccurate reactions. It wouldn't make sense for her to say burn his house down for hearing the above, this is an overreaction that doesn't make sense. This is what occurs at the end of Tape 1. There is a lack of understanding of the anatomy of storytelling, and of what makes a compelling story. Again, with these types of endeavours, one always wonders what might have happened if they'd executed it correctly and made something worthwhile. There is a good idea here, probably a potential masterpiece of storytelling, and that is possibly always the greatest sin: what could have been, given the resources and talent on display. And the animation team, the voice actors, and most everyone else at Don't Nod could definitely have made something good here; it just fails on almost every level except the visual. I could mention the gameplay issues, such as the camera recording, etc., but I've gone on long enough.
Reviews by language
Each language’s share of its reviews, and how many in that language recommend it.
| Language | Reviews | Share | Recommend itthe tick is every language, 86%; the chip is the gap |
|---|---|---|---|
| English | 3,375 | 53% | 87%+1 |
| Russian | 708 | 11% | 75%−11 |
| Portuguese - Brazil | 489 | 8% | 95%+9 |
| French | 430 | 7% | 83%−3 |
| German | 321 | 5% | 90%+4 |
| Spanish | 261 | 4% | 93%+7 |
| Simplified Chinese | 256 | 4% | 78%−8 |
| Spanish - Latin America | 89 | 1% | 97%+11 |
| 20 other languages | 465 | 7% |
All reviews ever, as Steam counts them, with each language’s own Steam score.
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