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We Were Here Tomorrow

New releaseReleased 20 October 2026$17.99 on Steam, 10% off its usual $19.99

Players recommending the game

49%Mixed

of all 901 reviews on Steam

50%about the same

recommend the game, last 7 days

790First week

new reviews, last 7 days
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Review Map Mapped 26 October

The latest reviewsReview Explorer members read any stretch of the game’s life.

What players talk about in the latest 200 reviews

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Praise

Complaints

Bars compare each theme with the one mentioned most. We don’t print counts: 200 recent reviews are a sample, not a measure of the game.

New Steam reviews each day

The last 7 days against the 7 before. Point atTap a day for its counts. Steam’s daily chart counts only copies bought on Steam.

Recommended, last 7 days396Not recommended, last 7 days394Recommend the game, last 7 days50%

New Steam reviews each day
DayRecommendedNot recommendedRecommending the game
12 October, 7 days before00too few
13 October, 7 days before00too few
14 October, 7 days before00too few
15 October, 7 days before00too few
16 October, 7 days before00too few
17 October, 7 days before00too few
18 October, 7 days before00too few
19 October, last 7 days00too few
20 October, last 7 days834465%
21 October, last 7 days744960%
22 October, last 7 days616050%
23 October, last 7 days566945%
24 October, last 7 days638443%
25 October, last 7 days598840%

Most helpful reviews, 19 to 25 October

Steam’s top-ranked review for and against the game in these 7 days, in English. Votes as they stood when this map was made.

Most helpful recommending the gameMost helpful against the game
Recommended46 found it helpful3 hours at review3 hours in total when mapped20 Oct

Friend and I were huge fans of the series and were so stoked to play this. Already loving the improvements from the last games. Each game has gotten better and better! Hope the series continues Edit: While I'm not denying there are some bugs, most (if not all) can be fixed by restarting. I think the negative reviews which are bashing on the devs for the bugs are jumping the gun a bit since there will always be bugs found on a newly released game. Just give it time (it's only been a *day*) and let the devs resolve it.

Read on Steam ↗︎
Not recommended237 found it helpful16 hours at review16 hours in total when mapped24 Oct

We have finally beaten the game, so I can write a review with a clear conscience. Long story short - it's just bad. Painfully long. We are huge fans of all the installments in the franchise, but not this one. It really feels like this game was made by a completely different team. For us, the core of the We Were Here games has always been their cool asynchronous gameplay, which felt like a game of ping-pong. The puzzles weren't too simple and usually took some time to figure out, but they weren't too complicated either. The rooms were relatively small and compact, and moving between them was fairly straightforward. You didn't have to move around TOO much, and you usually didn't need to write anything down to solve overly complex puzzles. Both players were always doing something. But here, everything is completely different. The game starts with one really nice large sequence, but things go downhill very quickly. The game is full of empty spaces and copy-pasted rooms that serve absolutely no purpose. There are plenty of situations where one player does something while the other simply waits. There's a lot of unnecessary movement that artificially prolongs the gameplay. Most of the time, the gameplay isn't asynchronous like it was in previous installments. It's quite synchronous. Basically, you have a puzzle that's more or less the same for both players in terms of gameplay. It could easily have been a puzzle for ONE person without losing any of its core ideas. But neither of you has a complete view of the puzzle or full control over it. It's hard to explain, but imagine trying to solve a Rubik's Cube together with another person. You can only see three out of its six faces, and you can only rotate certain faces. Your partner can see the other three faces and rotate the ones you can't. It's not fun. It's frustrating. Most of the puzzles lack clear instructions, and you really have to guess whether what you're doing is correct. Sometimes, especially towards the end, you might accidentally do something correctly and only understand the logic behind it post factum. There was one puzzle that relied on fairly strict time management, which my wife didn't enjoy at all. The game introduces new tools, but they also feel like they were added just for the sake of it. You know how the portal gun in Portal and the various mechanics in The Talos Principle are essentially at the core of their respective puzzles? Here, at the beginning, the tools simply differentiate the two players. For instance, there are buttons that one player can interact with and others that only the other player can interact with. Towards the end of the game, one tool becomes a bit more useful, but the other MOSTLY retains its original role. It's not about logic like previous games. This game is more "try and see if something happens". Honestly, during the last 20–30% of the game, we just wanted it to end. The only things keeping us from dropping it were our desire to beat the game and the money we'd paid for it. Totally don't recommend.

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Recommended by playtime

This week’s reviews, split by hours played, and how many recommend the game.

About the same at every stage.

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50 hours or more0 reviewstoo few to say

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Steam Deck

Valve’s Steam Deck rating.

Unknown

Reviews by language

How many of the game’s reviews are in its main languages, with the rest together, and how many in each recommend the game.

901reviews
8 languages · point at one
LanguageReviewsSharePlayers recommending the gameThe line marks all languages together, 49%. The chip shows how far each language is above or below it.
English39644%
53%+4
Russian16218%
41%−8
Simplified Chinese10111%
33%−16
Korean546%
43%−6
French506%
50%+1
German404%
68%+19
Portuguese - Brazil182%
67%+18
Turkish142%
71%+22
Other languages667%

All reviews ever, as Steam counts them. Each language named has its own Steam score; Other languages holds every other language together.