Review Map  ›  Games  ›  Mount & Blade II: Bannerlord

Review Map · mapped 1 October

Mount & Blade II: Bannerlord

Released 25 October 2022

Players recommending it

88%Very Positive

of all 298,369 reviews on Steam

87%about the same

recommend it, last 7 days

267about the same

new reviews, last 7 days
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Steam’s own figures, and a quick read of the latest 200 reviews against 36 standard themes.

What players say most in the latest 200 reviews

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Praise first, then complaints.

1Hard to put down

Example reviewHard to put down

Recommended40 hours playedEnglish

Bannerlord is the kind of game where I can lose an entire evening without realizing how much time has passed. I've played a lot of campaigns in Bannerlord, and every one of them somehow ends up becoming its own little story. Sometimes I'm focused on building an economy and trading between cities, sometimes I'm leading an army across half the map, and sometimes I'm just looking for the next battle because I want to see how my army performs. One of the biggest differences for me was moving from console to PC. I played Bannerlord on console completely vanilla, with no mods, and I already had a great time with it. But playing it on PC and finally being able to use mods made me realize just how much potential this game has. Sieges become more interesting, trading becomes deeper, kingdom management gets more options, and suddenly there are dozens of little improvements that make the whole experience feel smoother. And the armies you can create are probably my favorite part. You can go all-in on cavalry and turn the battlefield into absolute chaos, or build an army around Battanian Fians and watch enemy troops disappear before they even get close. Then you can completely change your approach in the next campaign and play around with a totally different composition. I've also learned that Bannerlord is more fun when you don't abuse its strongest mechanics. Smithing is probably the biggest example. Once you start exploiting it for ridiculous amounts of money, progression can become way too easy. When I deliberately avoid OP smithing and actually make my money through battles, trading and running my kingdom, the campaign feels much more satisfying. What frustrates me is that the game often feels like it is one major update away from being much more complete. There are so many systems where you can clearly see what the developers were trying to build, but then you find yourself installing a mod because an important feature is missing or unnecessarily limited. And that's where the modding community comes in. A lot of Bannerlord mods don't feel like they are changing the game; they feel like they are finishing it. After playing vanilla on console, this became especially obvious to me when I moved to PC. Despite that, I keep coming back. There is something incredibly satisfying about starting with basically nothing, building your clan, gathering companions, recruiting your army, becoming stronger, taking castles and eventually watching your faction become a serious power on the map. One campaign can be about trade and diplomacy. Another can be about building the most ridiculous cavalry force possible. Another can end with me sitting outside a castle with an army of Fians and wondering how the enemy thought attacking was a good idea. That freedom is what keeps Bannerlord installed on my PC. It's not a perfect game, and I really wish the developers would integrate more of the features that the community has been asking for instead of leaving modders to fill those gaps. But when you combine the base game with the incredible modding scene, Bannerlord becomes an experience with an absurd amount of replayability. I've already had more campaigns than I can count, and I'm sure there will be another one eventually. Probably with another completely unnecessary amount of mods.

Read on Steam ↗︎

Bars compare each theme with the one mentioned most. We don’t print counts: 200 recent reviews are a sample, not a measure of the game.

New Steam reviews each day

The last 7 days against the 7 before. Point at a day for its counts.

Recommended, last 7 days233Not recommended, last 7 days34

Last 7 days, 24 to 30 September7 days before013253850New reviews that day1718192021222324252627282930September 2026

Most helpful reviews, 24 to 30 September

Steam’s top-ranked review for and against it in these 7 days, in English. Votes as they stood when this map was made.

Most helpful recommending itMost helpful not recommending it
Recommended1 found it helpful40 hours played · 25 Sep

Bannerlord is the kind of game where I can lose an entire evening without realizing how much time has passed. I've played a lot of campaigns in Bannerlord, and every one of them somehow ends up becoming its own little story. Sometimes I'm focused on building an economy and trading between cities, sometimes I'm leading an army across half the map, and sometimes I'm just looking for the next battle because I want to see how my army performs. One of the biggest differences for me was moving from console to PC. I played Bannerlord on console completely vanilla, with no mods, and I already had a great time with it. But playing it on PC and finally being able to use mods made me realize just how much potential this game has. Sieges become more interesting, trading becomes deeper, kingdom management gets more options, and suddenly there are dozens of little improvements that make the whole experience feel smoother. And the armies you can create are probably my favorite part. You can go all-in on cavalry and turn the battlefield into absolute chaos, or build an army around Battanian Fians and watch enemy troops disappear before they even get close. Then you can completely change your approach in the next campaign and play around with a totally different composition. I've also learned that Bannerlord is more fun when you don't abuse its strongest mechanics. Smithing is probably the biggest example. Once you start exploiting it for ridiculous amounts of money, progression can become way too easy. When I deliberately avoid OP smithing and actually make my money through battles, trading and running my kingdom, the campaign feels much more satisfying. What frustrates me is that the game often feels like it is one major update away from being much more complete. There are so many systems where you can clearly see what the developers were trying to build, but then you find yourself installing a mod because an important feature is missing or unnecessarily limited. And that's where the modding community comes in. A lot of Bannerlord mods don't feel like they are changing the game; they feel like they are finishing it. After playing vanilla on console, this became especially obvious to me when I moved to PC. Despite that, I keep coming back. There is something incredibly satisfying about starting with basically nothing, building your clan, gathering companions, recruiting your army, becoming stronger, taking castles and eventually watching your faction become a serious power on the map. One campaign can be about trade and diplomacy. Another can be about building the most ridiculous cavalry force possible. Another can end with me sitting outside a castle with an army of Fians and wondering how the enemy thought attacking was a good idea. That freedom is what keeps Bannerlord installed on my PC. It's not a perfect game, and I really wish the developers would integrate more of the features that the community has been asking for instead of leaving modders to fill those gaps. But when you combine the base game with the incredible modding scene, Bannerlord becomes an experience with an absurd amount of replayability. I've already had more campaigns than I can count, and I'm sure there will be another one eventually. Probably with another completely unnecessary amount of mods.

Read on Steam ↗︎
Not recommended0 found it helpful174 hours played · 24 Sep

It's my third attempt at playing this game (Eventually Abandoned, Full Release, now)... The game is too long, since loading a save produces "An error occured" message.

Reviews by language

Each language’s share of its reviews, and how many in that language recommend it.

298,369reviews
30 languages · point at one
LanguageReviewsShareRecommend itthe tick is every language, 88%; the chip is the gap
English116,02839%
87%−1
Simplified Chinese73,08124%
86%−2
Turkish37,84013%
91%+3
Russian21,0397%
88%0
German8,6473%
89%+1
French7,8183%
90%+2
Polish6,2212%
93%+5
Spanish5,0122%
91%+3
Other languages22,6838%

All reviews ever, as Steam counts them, with each language’s own Steam score.

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