Bannerlord is the kind of game where I can lose an entire evening without realizing how much time has passed. I've played a lot of campaigns in Bannerlord, and every one of them somehow ends up becoming its own little story. Sometimes I'm focused on building an economy and trading between cities, sometimes I'm leading an army across half the map, and sometimes I'm just looking for the next battle because I want to see how my army performs. One of the biggest differences for me was moving from console to PC. I played Bannerlord on console completely vanilla, with no mods, and I already had a great time with it. But playing it on PC and finally being able to use mods made me realize just how much potential this game has. Sieges become more interesting, trading becomes deeper, kingdom management gets more options, and suddenly there are dozens of little improvements that make the whole experience feel smoother. And the armies you can create are probably my favorite part. You can go all-in on cavalry and turn the battlefield into absolute chaos, or build an army around Battanian Fians and watch enemy troops disappear before they even get close. Then you can completely change your approach in the next campaign and play around with a totally different composition. I've also learned that Bannerlord is more fun when you don't abuse its strongest mechanics. Smithing is probably the biggest example. Once you start exploiting it for ridiculous amounts of money, progression can become way too easy. When I deliberately avoid OP smithing and actually make my money through battles, trading and running my kingdom, the campaign feels much more satisfying. What frustrates me is that the game often feels like it is one major update away from being much more complete. There are so many systems where you can clearly see what the developers were trying to build, but then you find yourself installing a mod because an important feature is missing or unnecessarily limited. And that's where the modding community comes in. A lot of Bannerlord mods don't feel like they are changing the game; they feel like they are finishing it. After playing vanilla on console, this became especially obvious to me when I moved to PC. Despite that, I keep coming back. There is something incredibly satisfying about starting with basically nothing, building your clan, gathering companions, recruiting your army, becoming stronger, taking castles and eventually watching your faction become a serious power on the map. One campaign can be about trade and diplomacy. Another can be about building the most ridiculous cavalry force possible. Another can end with me sitting outside a castle with an army of Fians and wondering how the enemy thought attacking was a good idea. That freedom is what keeps Bannerlord installed on my PC. It's not a perfect game, and I really wish the developers would integrate more of the features that the community has been asking for instead of leaving modders to fill those gaps. But when you combine the base game with the incredible modding scene, Bannerlord becomes an experience with an absurd amount of replayability. I've already had more campaigns than I can count, and I'm sure there will be another one eventually. Probably with another completely unnecessary amount of mods.
Review Map › Games › Mount & Blade II: Bannerlord
Review Map · mapped 1 October
Mount & Blade II: Bannerlord
88%Very Positive
of all 298,369 reviews on Steam87%about the same
recommend it, last 7 days267about the same
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What players say most in the latest 200 reviews
Click a theme to read an example reviewPraise first, then complaints.
Example reviewHard to put down
Recommended40 hours playedEnglishBannerlord is the kind of game where I can lose an entire evening without realizing how much time has passed. I've played a lot of campaigns in Bannerlord, and every one of them somehow ends up becoming its own little story. Sometimes I'm focused on building an economy and trading between cities, sometimes I'm leading an army across half the map, and sometimes I'm just looking for the next battle because I want to see how my army performs. One of the biggest differences for me was moving from console to PC. I played Bannerlord on console completely vanilla, with no mods, and I already had a great time with it. But playing it on PC and finally being able to use mods made me realize just how much potential this game has. Sieges become more interesting, trading becomes deeper, kingdom management gets more options, and suddenly there are dozens of little improvements that make the whole experience feel smoother. And the armies you can create are probably my favorite part. You can go all-in on cavalry and turn the battlefield into absolute chaos, or build an army around Battanian Fians and watch enemy troops disappear before they even get close. Then you can completely change your approach in the next campaign and play around with a totally different composition. I've also learned that Bannerlord is more fun when you don't abuse its strongest mechanics. Smithing is probably the biggest example. Once you start exploiting it for ridiculous amounts of money, progression can become way too easy. When I deliberately avoid OP smithing and actually make my money through battles, trading and running my kingdom, the campaign feels much more satisfying. What frustrates me is that the game often feels like it is one major update away from being much more complete. There are so many systems where you can clearly see what the developers were trying to build, but then you find yourself installing a mod because an important feature is missing or unnecessarily limited. And that's where the modding community comes in. A lot of Bannerlord mods don't feel like they are changing the game; they feel like they are finishing it. After playing vanilla on console, this became especially obvious to me when I moved to PC. Despite that, I keep coming back. There is something incredibly satisfying about starting with basically nothing, building your clan, gathering companions, recruiting your army, becoming stronger, taking castles and eventually watching your faction become a serious power on the map. One campaign can be about trade and diplomacy. Another can be about building the most ridiculous cavalry force possible. Another can end with me sitting outside a castle with an army of Fians and wondering how the enemy thought attacking was a good idea. That freedom is what keeps Bannerlord installed on my PC. It's not a perfect game, and I really wish the developers would integrate more of the features that the community has been asking for instead of leaving modders to fill those gaps. But when you combine the base game with the incredible modding scene, Bannerlord becomes an experience with an absurd amount of replayability. I've already had more campaigns than I can count, and I'm sure there will be another one eventually. Probably with another completely unnecessary amount of mods.
Bars compare each theme with the one mentioned most. We don’t print counts: 200 recent reviews are a sample, not a measure of the game.
New Steam reviews each day
The last 7 days against the 7 before. Point at a day for its counts.
Recommended, last 7 days233Not recommended, last 7 days34
Most helpful reviews, 24 to 30 September
Steam’s top-ranked review for and against it in these 7 days, in English. Votes as they stood when this map was made.
It's my third attempt at playing this game (Eventually Abandoned, Full Release, now)... The game is too long, since loading a save produces "An error occured" message.
Reviews by language
Each language’s share of its reviews, and how many in that language recommend it.
| Language | Reviews | Share | Recommend itthe tick is every language, 88%; the chip is the gap |
|---|---|---|---|
| English | 116,028 | 39% | 87%−1 |
| Simplified Chinese | 73,081 | 24% | 86%−2 |
| Turkish | 37,840 | 13% | 91%+3 |
| Russian | 21,039 | 7% | 88%0 |
| German | 8,647 | 3% | 89%+1 |
| French | 7,818 | 3% | 90%+2 |
| Polish | 6,221 | 2% | 93%+5 |
| Spanish | 5,012 | 2% | 91%+3 |
| Other languages | 22,683 | 8% |
All reviews ever, as Steam counts them, with each language’s own Steam score.
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PEAK
94%Very Positiverecommend it, of 376,159 reviews
1,808 new reviews, last 7 days
1Great with friends2Funny moments3Replayability4Bugs and crashes5Lost my progress
WEBFISHING
97%Overwhelmingly Positiverecommend it, of 70,479 reviews
38 new reviews, last 7 days
1Great with friends2Hard to put down3Atmosphere4Bugs and crashes5Lost my progress
Big Walk
96%Overwhelmingly Positiverecommend it, of 39,975 reviews
1,292 new reviews, last 7 days
1Great with friends2Atmosphere3Looks great4Bad solo5Funny momentsGold: a theme two or more of them share. Point at one to find it in the others. In Review Explorer this is the start: each day’s reviews, every theme with the reviews behind it, and who reviews them in every language. Open it ↗︎