Annihilated

New releaseReleased 9 November 2026$15.29 on Steam, 10% off its usual $16.99

Players recommending the game

96%Overwhelmingly Positive

of all 1,019 reviews on Steam, keys included

Bought on Steam 961 · 96%Keys 58 · 95%

Steam’s store page counts only copies bought on Steam, so it shows 961 reviews and 96%.

96%about the same

recommend the game, last 7 days

986First week

new reviews, last 7 days
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Review Map Mapped 15 November

The latest reviewsReview Explorer members read any stretch of the game’s life.

What players talk about in the latest 200 reviews

Mentioned most

Story and writing

The longest bar below
Complaint raised most

Bad translation

Far less often than Story and writing

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Praise

Complaints

Bars compare each theme with the one mentioned most. We don’t print counts: 200 recent reviews are a sample, not a measure of the game.

New Steam reviews each day

The last 7 days against the 7 before. Point atTap a day for its counts. Steam’s daily chart counts only copies bought on Steam.

Recommended, last 7 days906Not recommended, last 7 days38Recommend the game, last 7 days96%

New Steam reviews each day
DayRecommendedNot recommendedRecommending the game
1 November, 7 days before00too few
2 November, 7 days before00too few
3 November, 7 days before00too few
4 November, 7 days before00too few
5 November, 7 days before00too few
6 November, 7 days before00too few
7 November, 7 days before00too few
8 November, last 7 days00too few
9 November, last 7 days00too few
10 November, last 7 days170697%
11 November, last 7 days196498%
12 November, last 7 days179995%
13 November, last 7 days189697%
14 November, last 7 days1721393%

Most helpful reviews, 8 to 14 November

Steam’s top-ranked review for and against the game in these 7 days, in English. Votes as they stood when this map was made.

Most helpful, recommending the game

Annihilated is just a joy to play. Scavenging limited use weapons to use against monsters in order to break them down so you can steal THEIR unique weapons is an excellent, rewarding gameplay loop that's executed very well. Lots of weapon variety, plenty of interesting builds and combos you can put together and the option to have a real time minigame to aim your attacks adds a mechanical skill component that keeps it exciting, too. (there is an option to just use a probability based system and have the effects of cards adjusted to suit this system as well) The game has a gorgeous art style and it knows it. Plenty of CGs and sprites show off the charm of the characters and environments. The game often feels like it could have used more on the audio side of things, though. There isn't a lot of music and sometimes dialogue scenes will be completely silent. No music, not even some chirping as you advance through the dialogue. I'd advise having something on in your earbuds after you've done a few runs. The game has a ton of content for the price. Each character you can partner with (Hero, Warrior, Mage and Priest) is its own distinct story. The cutscenes and events are WILDLY different depending on who you're playing with and really flesh out characters and details that seemed incidental in the other playthroughs. The last act of each route can be completely different based on who you pick. Also, at least one character has a mid route branch point that results in two very different arcs that are both worth playing. In my 26 hours of gameplay so far I've finished 3/4 character's stories and am halfway through the 4th. But there were some decisions I made along the way I want to do another run to see whether they lead to a bad end or another branch point. The story is interesting and really makes use of its characters excellently. Each of the members of the hero's party gets fleshed out through their journey through the dungeon. Seeing the development happen as your chosen party member learns from your main character and refines their ideals and feelings by bouncing off of the (very fun) cast of villains is a treat. And if you like Dragon Quest or any other classic 4 guys in a row JRPG you'll love the character tropes, monsters, weapons and all the other details packed into the game that feel right at home. But the game does have one glaring issue My largest complaint with the game is simple: the translation is bad. Very bad. Like, "obviously put through MTL from Japanese to English and never proofread by anyone who speaks English" bad. Sentences are often jumbled and confusing, pronouns get messed up (no, Mage is not a guy despite being referred to as "he" a few times due to how Japanese works), sometimes characters will say "you" feel this way when they actually mean "I" (Taking Mage as an example again, she talks about "your" magic being gone when she actually means that she lost her own magic) and sometimes it's hard to tell if a character means what they are saying or they actually mean the opposite. This also impacts the gameplay to a lesser extent. Some of the card effects are wordy and confusing to the point that I couldn't actually figure out how they work from the ingame descriptions or tooltips. I just had to try them and hope I could make sense of what happened after the fact. This definitely needs a fix ASAP. But it is an indie Japanese team so it's forgivable that they didn't have a better option to localize the game. Hopefully they can hire a translator if the game does well. The game is definitely playable and understandable (to a point) as-is, so I'm grateful to have the game translated at all. Definitely worth your time and money if the concept of the game interests you, because other than the rough translation it does everything it sets out to amazingly.

RecommendedPosted 12 Nov42 found it helpful
26 hours at review30 hours in total when mapped
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Most helpful, against the game

Its the world's most okayest game of all time. I've played through one route fully The mage one where she doesn't get her magic back, doing both the superboss (first ending i got) as well as the run away route . I've also started, but not finished, the routes of two other characters (Hero and Priest). I feel like I have a complete enough grasp on the game to give my opinion on it. The gist is that you pick a character at the start of the game to go through a mostly linear story with. You will always proceed through the same levels fighting the same bosses, including the same final boss. The thing that changes is the context of the adventure; though you visit the same places and meet the same characters, your choice of partner will greatly influence the tone and direction of the narrative. Some are more naturally lighthearted, others lean further into the horror, and some are heavier on the lore while others are lighter. Generally speaking, from my experience, each character gives a complete enough picture of the general story and what happened, but to truly get every last detail you must play through multiple routes to see multiple perspectives. Combat in this game can either be skill based or choice based, based on your preferences. The chance based system is a lot easier, in my opinion, but a fight going bad is also out of your control (you DID leave it up to chance after all). Meanwhile with the skill based system, if your timing is good enough, you can virtually always guarantee the result if you want... but only IF your timing is good enoug. In this aspect I think the game does well, as both systems have their merits and tradeoffs, and having both allows everyone to experience the game and plot in the way they like. Another interesting thing in the combat is that its based around disposable weaponry. Each enemy carries a unique item which you can steal off of them as long as you're not carrying too many items already, each with its own durability and effect. Breaking an item gives some kind of power boost but also... well, breaks the item. You can wait until it runs out of durability or break it before then, which is a nice little layer of strategy. Where it falls apart for me is two major aspects: The translation and the difficulty. To be blunt about it, the translation is god awful and the difficulty is both too easy and too hard at the same time. First, the translation: Its incredibly obvious the developer used machine translation for this game. Pronouns will randomly swap, the subject of the sentence will be misattributed, and sometimes entire layers of context are lost or the scene is telling you the wrong version of events. Its hard to give exact details without spoilering, but around one major midgame decision I found that what the game presents to you as a choice, and what the choice actually is, are wildly different. The character who offers you this choice says something VERY different from what actually happens when you pick either option, and this is the kind of mistake you can only find in a game that wasn't translated by hand. I do not respect machine translation on a good day, but especially not when its used in such a careless and unproofread manner. Second off, the difficulty. To be blunt, the game can be entirely brute forced because it allows you to infinitely retry any time you die, just being sent back to the start of the floor you're at but allowing you to retain all your EXP. You start with no items, but you can use the currency you get upon dying to purchase a few starter ones if you wish. The thing about this is that its very easy to get trapped into a "death spiral" until you just get lucky with drops; if RNG favors you its almost impossible to lose fights, but if you just get nothing to work with then you can get hard stuck on certain boss fights until the item drops just happen to roll your way. Past a certain point I stopped really thinking about the combat as I knew I could revive infinitely, so I just brute forced my way through the entire game. I even beat the super boss by dying about thirty times to it as I noticed it getting weaker with each attempt, then using the game over currency to buy every item I needed to close out the fight. On my first run. Its not a bad game. "Overwhelmingly positive" seems to imply a lot of people liked it a lot. I cannot, however, look past the absolutely awful translation quality when the game is *this* focused on its narrative, as well as the fact the actual gameplay is pretty shallow once you look under the hood.

Not recommendedPosted 14 Nov14 found it helpful
13 hours at review13 hours in total when mapped
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Recommended by playtime

This week’s reviews, split by hours played, and how many recommend the game.

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Steam Deck

Valve’s Steam Deck rating.

Playable

Reviews by language

How many of the game’s reviews are in its main languages, with the rest together, and how many in each recommend the game.

Steam’s count by language wasn’t available when this map was made. The game’s 1,019 reviews in every language are counted above.