Most helpful, recommending the game
Annihilated is just a joy to play. Scavenging limited use weapons to use against monsters in order to break them down so you can steal THEIR unique weapons is an excellent, rewarding gameplay loop that's executed very well. Lots of weapon variety, plenty of interesting builds and combos you can put together and the option to have a real time minigame to aim your attacks adds a mechanical skill component that keeps it exciting, too. (there is an option to just use a probability based system and have the effects of cards adjusted to suit this system as well) The game has a gorgeous art style and it knows it. Plenty of CGs and sprites show off the charm of the characters and environments. The game often feels like it could have used more on the audio side of things, though. There isn't a lot of music and sometimes dialogue scenes will be completely silent. No music, not even some chirping as you advance through the dialogue. I'd advise having something on in your earbuds after you've done a few runs. The game has a ton of content for the price. Each character you can partner with (Hero, Warrior, Mage and Priest) is its own distinct story. The cutscenes and events are WILDLY different depending on who you're playing with and really flesh out characters and details that seemed incidental in the other playthroughs. The last act of each route can be completely different based on who you pick. Also, at least one character has a mid route branch point that results in two very different arcs that are both worth playing. In my 26 hours of gameplay so far I've finished 3/4 character's stories and am halfway through the 4th. But there were some decisions I made along the way I want to do another run to see whether they lead to a bad end or another branch point. The story is interesting and really makes use of its characters excellently. Each of the members of the hero's party gets fleshed out through their journey through the dungeon. Seeing the development happen as your chosen party member learns from your main character and refines their ideals and feelings by bouncing off of the (very fun) cast of villains is a treat. And if you like Dragon Quest or any other classic 4 guys in a row JRPG you'll love the character tropes, monsters, weapons and all the other details packed into the game that feel right at home. But the game does have one glaring issue My largest complaint with the game is simple: the translation is bad. Very bad. Like, "obviously put through MTL from Japanese to English and never proofread by anyone who speaks English" bad. Sentences are often jumbled and confusing, pronouns get messed up (no, Mage is not a guy despite being referred to as "he" a few times due to how Japanese works), sometimes characters will say "you" feel this way when they actually mean "I" (Taking Mage as an example again, she talks about "your" magic being gone when she actually means that she lost her own magic) and sometimes it's hard to tell if a character means what they are saying or they actually mean the opposite. This also impacts the gameplay to a lesser extent. Some of the card effects are wordy and confusing to the point that I couldn't actually figure out how they work from the ingame descriptions or tooltips. I just had to try them and hope I could make sense of what happened after the fact. This definitely needs a fix ASAP. But it is an indie Japanese team so it's forgivable that they didn't have a better option to localize the game. Hopefully they can hire a translator if the game does well. The game is definitely playable and understandable (to a point) as-is, so I'm grateful to have the game translated at all. Definitely worth your time and money if the concept of the game interests you, because other than the rough translation it does everything it sets out to amazingly.
