Most helpful, recommending the game
Pretty simple but very fun. A good balance of a little RNG and a lot more of your ability to adapt on the fly. Rarely have felt unfairly punished by not drawing the right cards, and at least up to King difficulty is pretty achievable with a few smart plays. Just the right amount of cards where you're not having to memorise huge decks to guess what you might draw. Generally a very nice wind down game after a stressful work day! I felt like I got very good value for money. As you unlock more perks you can build more broken builds. Do the quests first, or at least early. I played a large number of runs before doing them and they're obviously there to teach you approaches and help you unlock perks for single player. Two minor QoL things that would be great: 1. It would be nice to have an option to fast forward the time that buildings are applying effects. In later game years or with lots of buildings you end up playing a card, waiting 30 or more seconds for the buildings to animate, then 2-3 seconds of battle, then apply card, repeat. This means in later rounds you spend most of your time just waiting and watching the animations (which are nice, but repetitive). 2. Sometimes it's difficult to know the effect of different upgrades or adjustments since the battles can be a little hard to read. For example, it can be hard to understand how much damage is coming from a troop vs. the poison applying from their attacks. This is minor, but it would be neat to have access to a bit more detailed breakdown of the damage. You can pretty much guess this by watching and comparing damage post battle, but it feels a bit of guesswork. To be fair, I don't know how they'd show that nicely in the UI without making it ugly and complicated so maybe it's not worth implementing.
