Screw the negative in depth criticism. The Triple AAA pig slop we have been getting was getting old This and hellraiser also dynasty warriors 3 remaster was a breath of fresh air and gives me hope. Keep your heads up guys had no expections loved the concept when I seen it and Iam enjoying the game.
Review Map › Games › Valor Mortis
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Valor Mortis
78%Mostly Positive
of all 1,920 reviews on Steam78%about the same
recommend the game, last 7 days1,620First week
new reviews, last 7 daysPart of Review Explorer, $29 a month
What players talk about in the latest 200 reviews
ClickTap a theme to read real reviews that say it
Praise
Complaints
Bars compare each theme with the one mentioned most. We don’t print counts: 200 recent reviews are a sample, not a measure of the game.
New Steam reviews each day
The last 7 days against the 7 before. Point atTap a day for its counts.
Recommended, last 7 days1,258Not recommended, last 7 days362Recommend the game, last 7 days78%
| Day | Recommended | Not recommended | Recommending the game |
|---|---|---|---|
| 6 October, 7 days before | 0 | 0 | too few |
| 7 October, 7 days before | 0 | 0 | too few |
| 8 October, 7 days before | 0 | 0 | too few |
| 9 October, 7 days before | 0 | 0 | too few |
| 10 October, 7 days before | 0 | 0 | too few |
| 11 October, 7 days before | 0 | 0 | too few |
| 12 October, 7 days before | 0 | 0 | too few |
| 13 October, last 7 days | 146 | 29 | 83% |
| 14 October, last 7 days | 256 | 84 | 75% |
| 15 October, last 7 days | 193 | 68 | 74% |
| 16 October, last 7 days | 200 | 60 | 77% |
| 17 October, last 7 days | 149 | 47 | 76% |
| 18 October, last 7 days | 182 | 60 | 75% |
| 19 October, last 7 days | 132 | 14 | 90% |
Most helpful reviews, 13 to 19 October
Steam’s top-ranked review for and against the game in these 7 days, in English. Votes as they stood when this map was made.
I really want to like this game. I think there's a lot of good things from a lot of different influences and the pieces are all here. It's a neat mix of souls-like, action RPG, FPS with some light platforming in a fresh setting. I love a AA darling that is willing to take risks and try something different. However, the biggest and most frustrating thing is the completely nonsensical player hitbox and it fundamentally puts an huge damper on the entire game. For a game that is entirely built around parrying, because even with full stamina perks you will completely be drained the moment you try to play aggressive or dodge, the readability of whether an attack is going to hit the player needs to be excellent. Unfortunately, almost every attack in this game has terrible readability. If I can see the entire length of the weapon swing in front of my character, the attack shouldn't hit. Enemies will lunge and I can see their entire weapon in front of me and I will still be hit. A boss can do an AoE sweep and I can see their entire weapon in front of me and I will still be hit. Dogs will leap and finish their bite in clear view and I will still be hit. You get the idea. This makes absolutely no sense from a first person perspective. Look down at your stomach. If you can see the tip of a rod in front of you, the rod isn't hitting you. I don't know how this feedback wasn't given during testing or if it was just ignored, but it is incredibly egregious. I'm not sure the dev work it would take to rectify this, but I consider the game to be almost unplayable because of it. Which again is very unfortunate because I think there is so much good in the game DNA, but whoever signed off on this hitbox for a first person perspective needs to have someone swing a bat at them to see what it looks like for it to hit. There are other issues, but I think they generally become much less of an issue if the readability for when a swing should hit the player is improved. The stamina bar is very small and you're punished pretty heavily with a large dent to your stamina for blocking instead of parrying. Even with max stamina perks, you only get about 5 swings in, which isn't much when a full light combo is 4 swings. Which is also a strange decision when you're encouraging the player to go aggressive to recover lost HP after blocking, but you don't have the stamina to do that after losing a bunch from the block. Player damage also feels very low in the beginning and there's no real stagger done to enemies when you hit them, meaning even more demand is on the player to play defensive and be succeeding on most of their parries to posture break. Enemy attacks can be frustrating with delayed/held animations that suddenly speed up, but that's become pretty common in the genre and if I could reliably trust if I'm in range or not I could adjust to the timing to parry. I think a lot of the other negative reviews are overly harsh, but I understand their frustration when it feels like you're fighting trying to determine if a swing is going to hit you rather than fighting the timing of the swing. I will continue to play the game because I do find a lot of it to be very engaging, but it will likely be in small play sessions until I get frustrated with being hit by things clearly ending in front of my character. If this gets addressed I think there is a very well done and enjoyable game here. But currently it is just way too common and noticeable of a flaw to not be frustrated with most fights.
Recommended by playtime
This week’s reviews, split by hours played, and how many recommend the game.
Players with 10 to 50 hours mostly recommend the game. The first 2 hours are where it goes wrong.
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Steam Deck
Valve’s Steam Deck rating.
UnknownReviews by language
How many of the game’s reviews are in its main languages, with the rest together, and how many in each recommend the game.
| Language | Reviews | Share | Players recommending the gameThe line marks all languages together, 78%. The chip shows how far each language is above or below it. |
|---|---|---|---|
| English | 899 | 47% | 78%0 |
| Simplified Chinese | 286 | 15% | 72%−6 |
| Russian | 285 | 15% | 74%−4 |
| Polish | 121 | 6% | 92%+14 |
| French | 75 | 4% | 81%+3 |
| German | 71 | 4% | 86%+8 |
| Portuguese - Brazil | 32 | 2% | 81%+3 |
| Spanish | 31 | 2% | 77%−1 |
| Other languages | 122 | 6% |
All reviews ever, as Steam counts them. Each language named has its own Steam score; Other languages holds every other language together.
