Just finished the game! Pros: - Amazing dino designs - Terrific atmosphere, great music, and exciting chase sequences - Fun parkour movement and engaging small tasks - Very few bugs (only one crash at the start and two wall-clipping incidents) Cons: - Horrible optimization that forces you to lower graphics settings after almost every chapter - Frequent, frustrating FPS drops down to the 30–40 range in later stages - Inconsistent parkour mechanics where the character overshoots jumps or fails to grab ledges The further I progressed, the lower I had to drop my graphics settings. I kept running into horrible FPS drops, with performance plummeting down to 30–40 FPS. On the bright side, I experienced very few glitches! Just one crash at the beginning and two instances of clipping through walls. The dino designs were absolutely amazing! I thoroughly enjoyed the chases, the music, the terror, and the small tasks you had to complete. The parkour mechanics were a lot of fun most of the time. It might honestly just be a skill issue on my part, but our beloved superhero Spider-Man either leaped further away than intended or refused to grab onto the object entirely. Overall, I’d give this game a solid 7/10, solely because of the constant performance drops. Having to lower my settings after almost every single chapter was pretty frustrating. However, I do still recommend the game! :)
Review Map › Games › Terrible Lizards
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Terrible Lizards
82%Very Positive
of all 923 reviews on Steam, keys includedBought on Steam 866 · 82%Keys 57 · 86%
Steam’s store page counts only copies bought on Steam, so it shows 866 reviews and 82%.
82%about the same
recommend the game, last 7 days901First week
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What players talk about in the latest 200 reviews
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New Steam reviews each day
The last 7 days against the 7 before. Point atTap a day for its counts. Steam’s daily chart counts only copies bought on Steam.
Recommended, last 7 days701Not recommended, last 7 days154Recommend the game, last 7 days82%
| Day | Recommended | Not recommended | Recommending the game |
|---|---|---|---|
| 22 October, 7 days before | 0 | 0 | too few |
| 23 October, 7 days before | 0 | 0 | too few |
| 24 October, 7 days before | 0 | 0 | too few |
| 25 October, 7 days before | 0 | 0 | too few |
| 26 October, 7 days before | 0 | 0 | too few |
| 27 October, 7 days before | 0 | 0 | too few |
| 28 October, 7 days before | 0 | 0 | too few |
| 29 October, last 7 days | 32 | 6 | 84% |
| 30 October, last 7 days | 129 | 18 | 88% |
| 31 October, last 7 days | 125 | 36 | 78% |
| 1 November, last 7 days | 143 | 31 | 82% |
| 2 November, last 7 days | 115 | 18 | 86% |
| 3 November, last 7 days | 88 | 16 | 85% |
| 4 November, last 7 days | 69 | 29 | 70% |
Most helpful reviews, 29 October to 4 November
Steam’s top-ranked review for and against the game in these 7 days, in English. Votes as they stood when this map was made.
To start this review, im going to say, i enjoyed this game up to a certain point. But there was just so much that happened on my playthrough, that I wound up not enjoying the experience in the end. So, i will be listing the pros and cons here, and give my closing opinion in the end. Pros. - The concept is great! I genuinely loved the idea behind it. - The game looks amazing, graphically its fantastic. - The Parkour is solid (up to a point) - The atmosphere is properly creepy. - The monster designs are superb. - The Voice acting is spot on, and the inclusion of real footage really gave it a feel like it all is real and really happening. - A friend of mine in NM confirmed that the outside enviorment is Accurate to Gallup, New Mexico - The car designs are great. Cons - Whoo, okay, here to start, the Parkour does not hold up as the game progresses. The PC would stop jumping, grabbing ledges and beams, grabbing and swinging on poles, leading to death after death after death. This got incredibly frustrating in the last 2 chapters. - The story, is....... lacking. It is really annoying when a game keeps most of its story behind lore and papers to collect to tell the story. I get that there's lots of games that do this, But it was rather annoying, especially when the game has multiple points where the PC talks to someone. There was SO MUCH missed opportunity to have dialogue throughout the game where more story was being told, things fleshing out around the PC. - The Monsters SUCK. The designs are great, but they are NOT a threat. Not at ALL! Seriously, in all 4 chapters, there were only a handful of times where you had to deal with the monster while solving puzzles and using your parkour skills to get away or maneuver around the monsters. The rest of the time, they just, Leave you alone. 75% of the game play is monster-less, and it was incredibly boring for it. And even during the chases, you never really feel like the monsters are a threat. Especially the first one from chapter 1. It set up a creepy stalker mascot that would harass and stalk you, and make things difficult for you at every turn, but he never becomes a genuine threat. That being said..... - The game got BORING. Find fuses, put fuses in, hit button, run to door before door closes. That was the majority of the puzzling and gameplay. Only a few times did you have to do that under any tension or pressure from the monster of the chapter. It felt like i was moving through a guided tour at Universal rather than inside a genuinely frightening and dangerous situation that mind you, Killed Everyone in there. So how are you, a college student, surviving when way too many didn't. - The Chases were both frustrating and stupid. In most of the chases you didn't have to really try, because the obstacles thrown at you are simple to overcome. Finding Franky had better chases, but the chases did not fit with the parkour here. If you were facing off against the monsters using your parkour/track and field skills, that would have been awesome. But chases? It seems like all mascot horror games nowadays have to have chase sequences, and i'm over it. Not until the last chapter did things genuinely get harder, but not because of the obstacles, but because... - The World Broke on me, Constantly. I clipped through solid walls multiple times, and because i was unable to die or reset, i had to reload my last save, setting me back a decent amount of gameplay back. I had to replay the final chase 40 plus times, because of the amount of times the level geometry broke on me. This became a frustrating aspect of the game that nearly made me quit. From the parkour breaking, to the world breaking, it leeched all the fun I was having out of the game. - The world itself, got INCREDIBLY DULL. The first level, inside the musuem/roadside attraction was fantastic, and totally immersive. Lots of color, and lots of energy in the enviornment. But as the shortest chapter of the game, that didn't last. The moment chapter 2 begins, everything gets dull and boring. Caves. Whoo...... Caves... and that's all you get for the REST OF THE GAME. There is one room in chapter two that had the attraction elements, but beyond that, there is no transition. its just Museum, Caves. If there was some more transition, like, if the first dig site had been turned into a part of the roadside attraction, with more animatronics, and maybe a final confrontation with the Mascot Suit Monster. It was visually boring from that point on. the final area in chapter 4 was genuinely the best part of the last 3 chapters, but even then, it was still more caves, just with more ick. -Lastly, the game felt poorly optimized. I have a decent pc setup that usually runs modern games at high frame rate and high graphics settings. This game lagged and chugged and dropped frames like CRAZY on me. I had to turn the game down to medium graphics just to get it to run smoothly in the end, when in the beginning, i had it on Epic graphics settings. In the end, i respect the devs for making something cool. Cause the game IS cool. And if you like the concept, give it a try. am i glad i got to play it? Yes. Was it worth it? Yes and No. Should you take my word for it? No. Give it a try if you want to. But this is not a game i will be re-playing. But, if there is a sequel in the works, I hope the devs improve on this concept.
Recommended by playtime
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Steam Deck
Valve’s Steam Deck rating.
PlayableReviews by language
How many of the game’s reviews are in its main languages, with the rest together, and how many in each recommend the game.
| Language | Reviews | Share | Players recommending the gameThe line marks all languages together, 82%. The chip shows how far each language is above or below it. |
|---|---|---|---|
| English | 711 | 77% | 82%0 |
| Russian | 52 | 6% | 75%−7 |
| Spanish | 26 | 3% | 92%+10 |
| Simplified Chinese | 25 | 3% | 72%−10 |
| German | 20 | 2% | 85%+3 |
| French | 15 | 2% | 93%+11 |
| Portuguese - Brazil | 15 | 2% | 73%−9 |
| Traditional Chinese | 9 | <1% | |
| Other languages | 50 | 5% |
All reviews ever, as Steam counts them. Each language named has its own Steam score; Other languages holds every other language together.