Nordhold

Released 25 March 2025$19.99 on Steam

Players recommending the game

86%Very Positive

of all 3,456 reviews on Steam, keys included

Bought on Steam 2,917 · 87%Keys 539 · 83%

Steam’s store page counts only copies bought on Steam, so it shows 2,917 reviews and 87%.

67%▼ 19

recommend the game, last 7 days

3▼ 73%

new reviews, last 7 days
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Review Map Mapped 12 November

The latest reviewsReview Explorer members read any stretch of the game’s life.

What players talk about in the latest 200 reviews

Mentioned most

Badly balanced

The longest bar below
Close behind

Slow and grindy

About as often as Badly balancedThen Hard to put down, nearly as often

ClickTap a theme to read real reviews that say it

Praise

Complaints

Bars compare each theme with the one mentioned most. We don’t print counts: 200 recent reviews are a sample, not a measure of the game.

New Steam reviews each day

The last 7 days against the 7 before. Point atTap a day for its counts. Steam’s daily chart counts only copies bought on Steam.

Recommended, last 7 days2Not recommended, last 7 days1Recommend the game, last 7 days—

New Steam reviews each day
DayRecommendedNot recommendedRecommending the game
29 October, 7 days before00too few
30 October, 7 days before00too few
31 October, 7 days before20too few
1 November, 7 days before00too few
2 November, 7 days before01too few
3 November, 7 days before00too few
4 November, 7 days before00too few
5 November, last 7 days00too few
6 November, last 7 days10too few
7 November, last 7 days00too few
8 November, last 7 days10too few
9 November, last 7 days01too few
10 November, last 7 days00too few
11 November, last 7 days00too few

Most helpful reviews, 5 to 11 November

Steam’s top-ranked review for and against the game in these 7 days, in English. Votes as they stood when this map was made.

Most helpful, recommending the game

Very addicting. The want for a perfect build kept me coming back. Finding the balance between town and towers is a great feeling!

RecommendedPosted 8 Nov0 found it helpful
2 hours at review2 hours in total when mapped

Most helpful, against the game

Ouch. It pains to say it but while the game is genuinely above average as the tower games are, and predates the slopification of the ai-generative content, the game was well-thought-out when it was released all those time ago and has genuinely nice QOL elements - different choice types have cards slightly differently shaped - nice touch. And then it got abandoned. One bug fix per half a year... The issues get's raised are ignored: 1. Towers have amnesia - no way to preset a standard template (even they are present in the game but every time you need to redo the selection for each tower type again) 2. Town is interesting idea, shame it have no updates/no new buildings/no new unlocks - why bother. 2.1 Town population is nothing more that glorified resource to sacrifice at the Altar, as they are irrelevant compared to 50+ outposts that really matters. 3. No way to save a template for the preferred buys for the game start. 4. Meta+ progression is stale and aside from some tower specific +1Crit/-1%price, only generic +1% damage is to "choose" from. 5. After wave 70 game fails to even spawn Bosses, in a Tower Defense game... (Maybe even elites as in my best run at some point even with +spawn rate hero and artifact they vanished but as that part is probabilistic - unsure, even it would make sense to see elites MORE at the endgame phase) 6. "Hero" system that is just another stat boost card with randomized template face, beyond afterthought. 7. Asinine block for start choices unless you beat the wave 10 on exact previous game, accidentally pushed reset button - no bottom row options for you, just regrind the same stale map to have a chance for more decent start... 8. Some visual settings for tower effects are a travesty - you get a "Choice slider" of either "100" not seeing anything due to overlap of 20 tower auras(Ravens, Scythes, Beam) and you litterally cant see the ground, or "0" when you cant even see where is the tower is chooting at all. And no - there is litterraly no middle ground when you can choose to have simplified aura ranges with no need for particle effects pixel womit as a punishment of building multiple towers in the same area. But dont despair - the dev would like to offer a new game, maybe also with easier to gpt-slopify content, so there even might be updates. A shame. A good (maybe even great) game that has less content than abandoned borderline grind fest/P2W mobile-turned-pc (looking at you PW:Defenders p2w), and feels even less cared for. Abandonware., a pity. By the way - negative(or any if he/she/ are cranky today) commenting on their forums are a capital offense punishable by perma-ban.

Not recommendedPosted 9 Nov1 found it helpful
443 hours at review444 hours in total when mapped
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Recommended by playtime

This week’s reviews, split by hours played, and how many recommend the game.

About the same at every stage.

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10 to 50 hours0 reviewstoo few to say

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Steam Deck

Valve’s Steam Deck rating.

Playable

Reviews by language

How many of the game’s reviews are in its main languages, with the rest together, and how many in each recommend the game.

3,456reviews
8 languages · point at one
LanguageReviewsSharePlayers recommending the gameThe line marks all languages together, 86%. The chip shows how far each language is above or below it.
English1,75951%
84%−2
German57917%
96%+10
Russian2668%
86%0
Simplified Chinese2156%
72%−14
French1434%
94%+8
Traditional Chinese732%
77%−9
Spanish732%
95%+9
Japanese712%
86%0
Other languages2778%

All reviews ever, as Steam counts them. Each language named has its own Steam score; Other languages holds every other language together.