Most helpful, recommending the game
Very addicting. The want for a perfect build kept me coming back. Finding the balance between town and towers is a great feeling!
Review Map › Games › Nordhold
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86%Very Positive
of all 3,456 reviews on Steam, keys includedBought on Steam 2,917 · 87%Keys 539 · 83%
Steam’s store page counts only copies bought on Steam, so it shows 2,917 reviews and 87%.
67%▼ 19
recommend the game, last 7 days3▼ 73%
new reviews, last 7 daysPart of Review Explorer, $29 a month
Badly balanced
The longest bar belowSlow and grindy
About as often as Badly balancedThen Hard to put down, nearly as oftenClickTap a theme to read real reviews that say it
Praise
Complaints
Bars compare each theme with the one mentioned most. We don’t print counts: 200 recent reviews are a sample, not a measure of the game.
The last 7 days against the 7 before. Point atTap a day for its counts. Steam’s daily chart counts only copies bought on Steam.
Recommended, last 7 days2Not recommended, last 7 days1Recommend the game, last 7 days—
| Day | Recommended | Not recommended | Recommending the game |
|---|---|---|---|
| 29 October, 7 days before | 0 | 0 | too few |
| 30 October, 7 days before | 0 | 0 | too few |
| 31 October, 7 days before | 2 | 0 | too few |
| 1 November, 7 days before | 0 | 0 | too few |
| 2 November, 7 days before | 0 | 1 | too few |
| 3 November, 7 days before | 0 | 0 | too few |
| 4 November, 7 days before | 0 | 0 | too few |
| 5 November, last 7 days | 0 | 0 | too few |
| 6 November, last 7 days | 1 | 0 | too few |
| 7 November, last 7 days | 0 | 0 | too few |
| 8 November, last 7 days | 1 | 0 | too few |
| 9 November, last 7 days | 0 | 1 | too few |
| 10 November, last 7 days | 0 | 0 | too few |
| 11 November, last 7 days | 0 | 0 | too few |
Steam’s top-ranked review for and against the game in these 7 days, in English. Votes as they stood when this map was made.
Most helpful, recommending the game
Very addicting. The want for a perfect build kept me coming back. Finding the balance between town and towers is a great feeling!
Most helpful, against the game
Ouch. It pains to say it but while the game is genuinely above average as the tower games are, and predates the slopification of the ai-generative content, the game was well-thought-out when it was released all those time ago and has genuinely nice QOL elements - different choice types have cards slightly differently shaped - nice touch. And then it got abandoned. One bug fix per half a year... The issues get's raised are ignored: 1. Towers have amnesia - no way to preset a standard template (even they are present in the game but every time you need to redo the selection for each tower type again) 2. Town is interesting idea, shame it have no updates/no new buildings/no new unlocks - why bother. 2.1 Town population is nothing more that glorified resource to sacrifice at the Altar, as they are irrelevant compared to 50+ outposts that really matters. 3. No way to save a template for the preferred buys for the game start. 4. Meta+ progression is stale and aside from some tower specific +1Crit/-1%price, only generic +1% damage is to "choose" from. 5. After wave 70 game fails to even spawn Bosses, in a Tower Defense game... (Maybe even elites as in my best run at some point even with +spawn rate hero and artifact they vanished but as that part is probabilistic - unsure, even it would make sense to see elites MORE at the endgame phase) 6. "Hero" system that is just another stat boost card with randomized template face, beyond afterthought. 7. Asinine block for start choices unless you beat the wave 10 on exact previous game, accidentally pushed reset button - no bottom row options for you, just regrind the same stale map to have a chance for more decent start... 8. Some visual settings for tower effects are a travesty - you get a "Choice slider" of either "100" not seeing anything due to overlap of 20 tower auras(Ravens, Scythes, Beam) and you litterally cant see the ground, or "0" when you cant even see where is the tower is chooting at all. And no - there is litterraly no middle ground when you can choose to have simplified aura ranges with no need for particle effects pixel womit as a punishment of building multiple towers in the same area. But dont despair - the dev would like to offer a new game, maybe also with easier to gpt-slopify content, so there even might be updates. A shame. A good (maybe even great) game that has less content than abandoned borderline grind fest/P2W mobile-turned-pc (looking at you PW:Defenders p2w), and feels even less cared for. Abandonware., a pity. By the way - negative(or any if he/she/ are cranky today) commenting on their forums are a capital offense punishable by perma-ban.
This week’s reviews, split by hours played, and how many recommend the game.
About the same at every stage.
ClickTap a row to read a real review from those players
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Valve’s Steam Deck rating.
PlayableHow many of the game’s reviews are in its main languages, with the rest together, and how many in each recommend the game.
| Language | Reviews | Share | Players recommending the gameThe line marks all languages together, 86%. The chip shows how far each language is above or below it. |
|---|---|---|---|
| English | 1,759 | 51% | 84%−2 |
| German | 579 | 17% | 96%+10 |
| Russian | 266 | 8% | 86%0 |
| Simplified Chinese | 215 | 6% | 72%−14 |
| French | 143 | 4% | 94%+8 |
| Traditional Chinese | 73 | 2% | 77%−9 |
| Spanish | 73 | 2% | 95%+9 |
| Japanese | 71 | 2% | 86%0 |
| Other languages | 277 | 8% |
All reviews ever, as Steam counts them. Each language named has its own Steam score; Other languages holds every other language together.