CRACK

New releaseReleased 26 October 2026$7.99 on Steam

Players recommending the game

92%Very Positive

of all 2,200 reviews on Steam, keys included

Bought on Steam 1,809 · 91%Keys 391 · 94%

Steam’s store page counts only copies bought on Steam, so it shows 1,809 reviews and 91%.

93%about the same

recommend the game, last 7 days

1,642▲ 210%

new reviews, last 7 days
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Review Map Mapped 5 November

The latest reviewsReview Explorer members read any stretch of the game’s life.

What players talk about in the latest 200 reviews

ClickTap a theme to read real reviews that say it

Praise

Complaints

Context

Bars compare each theme with the one mentioned most. We don’t print counts: 200 recent reviews are a sample, not a measure of the game.

New Steam reviews each day

The last 7 days against the 7 before. Point atTap a day for its counts. Steam’s daily chart counts only copies bought on Steam.

Recommended, last 7 days1,267Not recommended, last 7 days105Recommend the game, last 7 days92%

New Steam reviews each day
DayRecommendedNot recommendedRecommending the game
22 October, 7 days before00too few
23 October, 7 days before00too few
24 October, 7 days before00too few
25 October, 7 days before00too few
26 October, 7 days before59691%
27 October, 7 days before1543283%
28 October, 7 days before1463481%
29 October, last 7 days2381694%
30 October, last 7 days2252191%
31 October, last 7 days2132091%
1 November, last 7 days2381594%
2 November, last 7 days1421392%
3 November, last 7 days1171191%
4 November, last 7 days94991%

Most helpful reviews, 29 October to 4 November

Steam’s top-ranked review for and against the game in these 7 days, in English. Votes as they stood when this map was made.

Most helpful recommending the gameMost helpful against the game
Recommended57 found it helpful15 hours at review15 hours in total when mapped1 Nov

Awesome game! 14 hours in 2 days. (Here are some ideas and feedback for the devs) I highly recommend this game! I discovered it recently and the core loop of extraction and progression is incredibly fun. I've already put over 14 hours into it in my first two days. I saw in the 1.1 patch notes that you are a small team and very open to community feedback. Since I loved the game, I took notes on several details while playing. I know development time is limited, so I organized these suggestions into categories to make them easy to read: Details to fix (Bugs and economy balance) Tool exploit: Currently, you can use a pickaxe until it only has one hit left before breaking, and then go shred it to make easy money. Collisions: Dynamite sometimes fails to break the dirt properly, it feels like a collision issue. Solo lighting: When playing solo on uneven terrain, flashlights and beacons fall over or roll away (which makes physical sense), but it makes it almost impossible to light up the area. A hardhat with a light or a glowing suit would help solo players immensely. Quality of Life (Quick UI adjustments) Inventory selection: The color difference between the selected item and the rest of the inventory is very subtle. Adding more contrast would help to quickly see what you are holding. Throwing indicator (Strength): When holding down the throw key (A or Q), the indicator that charges up to show the strength is the exact same white color as the crosshair. It is very difficult to identify; if that charging indicator was a different color, it would be much easier to read. Hands-free icon: The game doesn't always make it clear that you need empty hands to use screens or the cart. A small UI icon indicating that your hand is busy would be ideal. Scanner clarity: It's difficult to understand or interpret exactly where the scanner's graph is pointing; it's not easy to figure out exactly where you need to go based on what the screen shows. Tool organization: It would be great to be able to store the hammer in the cart (just like the shovel). Also, since there is a shelf where the starting tools appear on the first day, it would be amazing to reuse it: letting players aim at that shelf and manually place tools there to keep things organized (using a place/grab mechanic similar to the cart). Progression and friendly competition Tiered inventory bags: Instead of being able to buy all inventory slots at once, it would be interesting if slots 3 and 4 unlocked gradually based on your shop level. Employee of the day: Reuse the existing Employee of the Month picture frame in the base to display which player was the Employee of the Previous Day (based on who worked the most). Slacker hat and badges: The player who did the least work could be forced to wear a slacker hat the next day. For those who do work hard, give them physical badges on their hazmat suit for real, difficult achievements (not just given away for free). Immersion and fun details (Wishlist for the future) Audio sliders: Add independent volume sliders for the radio music and the megaphone object. Customization: Since we can change the hazmat suit color, it would be cool to also change the gloves or other parts. Also, let us buy accessories to customize our look, add a mirror in the shop so we can see how we look, and allow us to buy posters to decorate our room. Joke items: A pill with joke effects, like inverting the character's movement controls. Creepy events: Random nighttime events (e.g., waking up to see a robot staring directly at you). Pizza day: The robots should automatically wear party hats too. Thank you for the great work on this game❤️ ! By the way, I wanted to ask: Do you have any future plans for the game? I would love to know if you are just polishing details, or if you plan to keep updating and improving it over time. I'll be keeping an eye out!

Read on Steam ↗︎
Not recommended115 found it helpful5 hours at review5 hours in total when mapped30 Oct

Game has been out for 3 days and its already a "shell" (HA!) of its former self. They tried to solve all the "annoyances" some players had but only managed to remove all the charm and fun from their game. The game can now be completed in about 3 hours. Removed a mandatory minigame when purchasing items made ragdolling when falling from height much less frequent gave you a 4 slot tool belt (before it was just one item in hand) moved a puzzle/secret location "that i didnt even get to experience yet" because it was difficult to reach removed bot collision made work days longer made tools last longer(what am i supposed to even spend money on now?) the whole game turned into "Chill" mode Stop catering to the loudest mouths in the crowd. Lots of us were already really having a great time, and now we're not

Read on Steam ↗︎

Recommended by playtime

This week’s reviews, split by hours played, and how many recommend the game.

Players with 10 to 50 hours mostly recommend the game. The first 2 hours are where it goes wrong.

ClickTap a row to read a real review from those players

Learn why with the Review Atlas

Steam Deck

Valve’s Steam Deck rating.

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Reviews by language

How many of the game’s reviews are in its main languages, with the rest together, and how many in each recommend the game.

2,204reviews
8 languages · point at one
LanguageReviewsSharePlayers recommending the gameThe line marks all languages together, 92%. The chip shows how far each language is above or below it.
English1,26858%
92%0
Russian2079%
88%−4
German1316%
94%+2
French1205%
95%+3
Portuguese - Brazil713%
96%+4
Spanish633%
94%+2
Simplified Chinese573%
75%−17
Korean372%
78%−14
Other languages25011%

All reviews ever, as Steam counts them. Each language named has its own Steam score; Other languages holds every other language together.