Review Map  ›  Games  ›  Football Manager 27

Review MapReview ExplorerReview AtlasSee pricing

Football Manager 27

New releaseReleased 10 November 2026$59.99 on Steam

Players recommending the game

85%Very Positive

of all 2,434 reviews on Steam, keys included

Bought on Steam 1,553 · 85%Keys 881 · 85%

Steam’s store page counts only copies bought on Steam, so it shows 1,553 reviews and 85%.

85%about the same

recommend the game, last 7 days

2,393First week

new reviews, last 7 days
+ Compare with another game

Part of Review Explorer, $29 a month

Review Map Mapped 14 November

The latest reviewsReview Explorer members read any stretch of the game’s life.

What players talk about in the latest 200 reviews

Mentioned most

Bugs and crashes

The longest bar below
Close behind

Hard to put down

Nearly as often as Bugs and crashes

ClickTap a theme to read real reviews that say it

Praise

Complaints

Context

Bars compare each theme with the one mentioned most. We don’t print counts: 200 recent reviews are a sample, not a measure of the game.

New Steam reviews each day

The last 7 days against the 7 before. Point atTap a day for its counts. Steam’s daily chart counts only copies bought on Steam.

Recommended, last 7 days1,322Not recommended, last 7 days218Recommend the game, last 7 days86%

New Steam reviews each day
DayRecommendedNot recommendedRecommending the game
31 October, 7 days before00too few
1 November, 7 days before00too few
2 November, 7 days before00too few
3 November, 7 days before00too few
4 November, 7 days before00too few
5 November, 7 days before00too few
6 November, 7 days before00too few
7 November, last 7 days00too few
8 November, last 7 days00too few
9 November, last 7 days00too few
10 November, last 7 days5714593%
11 November, last 7 days4196487%
12 November, last 7 days2015479%
13 November, last 7 days1315570%

Most helpful reviews, 7 to 13 November

Steam’s top-ranked review for and against the game in these 7 days, in English. Votes as they stood when this map was made.

Most helpful, recommending the game

Having never played Football, nevermind managed a squad. I did the obvious thing and made a character with zero experience of managing a football team, and only RAW ambition. Huddersfield subsequently sacked me after winning five games in a row, as the dressing room all thought I was some sort of fraud. Disgusting. It had nothing to do with the previous 10 losses or the dressing room atmosphere, which was often described as abysmal. Onto greener pastures we went. Southampton looked good, I can't tell you why but they became the chosen ones. We went in with one simple tactic and some minor adjustments seeing us SKY ROCKET through the Sky Bet Championship League from -4 (my friend informs me this was due to hiding in some bushes. Weird, but we have to support the club through thick and thin). Needless to say, I ended up getting promoted that season to the Premier League and boy, what a wake up call to my lack of experience, funding and sheer incompetence that was! We barely managed to make it through the first season. Placing 17th. Just safe, what a relief! In the end, I played this game I didn't think I'd like for 120 hours. I know what an offside rule is, I've discovered the False 9, I love several players dearly and hate several others passionately. I now openly support Huddersfield, while secretly wishing for their demise since my sacking. FM27 is the only reason I like football. It's very good. Now, just one more match.

RecommendedPosted 10 Nov238 found it helpful113 found it funny
121 hours at review168 hours in total when mapped
Read on Steam ↗︎

Most helpful, against the game

Just because the game has improved compared to one that was among the top 10 worst-rated games in Steam history doesn't make this installment good. The UI is still clunky and hard to read, and the top navigation menu requires a million clicks through nested tabs instead of having a convenient sidebar on the left. A lot of features from previous installments still haven't returned (the Trophies tab, season reviews, friendly cups). Making the tiles full-screen hasn't made the interface any better. The UI in older installments wasn't perfect either, but I never needed a third-party skin, whether in Football Manager 2010 or Football Manager 2024. Here, however, a third-party skin is practically mandatory, and even that doesn't fix the underlying problems. The fundamental principles of UX/UI have been completely butchered for the second year in a row (or even the third, if we count the mythical Football Manager 25). Perhaps Unity itself simply isn't capable of delivering a proper desktop interface rather than one designed for consoles or mobile devices. The match engine and its tactical functionality are more broken at launch than ever before, and now we have to wait for the winter patches. I never thought we'd be back where we were 15-20 years ago with Football Manager, when waiting for the *.3.0 patch was practically a requirement. On paper, the tactical innovations introduced over the past two years (the return of the In/Out of Possession system from Championship Manager 01/02, Tactical Effectiveness) sound promising, but in practice, these systems barely work. It's as if they came up with the ideas but never bothered to implement them properly. The match graphics have gone from FIFA 99-level visuals in Football Manager 2009-2024 to something resembling FIFA 2005 in Football Manager 26-27. The problem is that even with graphics at this level, matches still lag on high-end hardware, and there's no option to completely disable the 3D match engine. And I mean actually disable it as a feature, so it doesn't keep running in the background like it does now, with the option to switch back to 3D at any moment. In the past, you could disable 3D matches entirely in the game settings, and the engine wouldn't load at all, as was the case in Football Manager 2011. The only noticeable change this year has been the hiring of PR people (I find it hard to call them Community Managers) and Miles' complete disappearance from the public eye. It also feels like there are more YouTubers on SI's payroll than ever before. I refuse to call this a comeback or a return to form for the series. I genuinely believe this version of the game was developed for an entirely different player base - console and mobile gamers, rather than longtime fans of the franchise. Celebrating minor tweaks to a terrible interface and rushing to leave a positive review for a game that's still bad is simply a matter of having no self-respect.

Not recommendedPosted 10 Nov95 found it helpful10 found it funny
25 hours at review30 hours in total when mapped
Read on Steam ↗︎

Recommended by playtime

This week’s reviews, split by hours played, and how many recommend the game.

Players with 50 hours or more mostly recommend the game. The first 2 hours are where it goes wrong.

ClickTap a row to read a real review from those players

Learn why with the Review Atlas

Steam Deck

Valve’s Steam Deck rating.

Unknown

Reviews by language

How many of the game’s reviews are in its main languages, with the rest together, and how many in each recommend the game.

2,439reviews
8 languages · point at one
LanguageReviewsSharePlayers recommending the gameThe line marks all languages together, 85%. The chip shows how far each language is above or below it.
English1,22550%
87%+2
Turkish26811%
91%+6
Simplified Chinese1677%
66%−19
German1215%
81%−4
French1125%
87%+2
Korean843%
75%−10
Polish823%
90%+5
Spanish693%
84%−1
Other languages31113%

All reviews ever, as Steam counts them. Each language named has its own Steam score; Other languages holds every other language together.