Geoplanetical

New releaseReleased 28 October 2026$22.49 on Steam, 10% off its usual $24.99

Players recommending the game

76%Mostly Positive

of all 122 reviews on Steam

81%▲ 5

recommend the game, last 7 days

98First week

new reviews, last 7 days
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Review Map Mapped 29 October

The latest reviewsReview Explorer members read any stretch of the game’s life.

What players talk about in the latest 117 reviews

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Praise

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New Steam reviews each day

The last 7 days against the 7 before. Point atTap a day for its counts. Steam’s daily chart counts only copies bought on Steam.

Recommended, last 7 days79Not recommended, last 7 days19Recommend the game, last 7 days81%

New Steam reviews each day
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28 October, last 7 days791981%

Most helpful reviews, 22 to 28 October

Steam’s top-ranked review for and against the game in these 7 days, in English. Votes as they stood when this map was made.

Most helpful recommending the gameMost helpful against the game
Recommended45 found it helpful1 hour at review1 hour in total when mapped28 Oct

I did it I was able to out preform our current president and crash USA economy quicker then he has done. I went from trying to balance the budget to my country falling a part everywhere. Will fail again.

Not recommended100 found it helpful3 hours at review6 hours in total when mapped28 Oct

A terribly mid game, but not for the reasons you think. So firstly, the GAMEPLAY LOOP. Its an ocean wide but a puddle deep, with 5 trillion buttons that allegedly do things but to find out, if anything has happend your only feedback is consulting the witches coven or get a gentle side notification there are riots in the street now. The gameplay loop is incredibly uninspiring of constantly looking at menus, with barely to no sound effects or feedback for anything you do. Well, this is a uber complicated spreadsheet game genre. It doesn't need to look or feel good. This is totally acceptable, I play aurora. But what you really should have is feedback when things happen. News articles, pop ups, notifactions, scant few of those. I will cover this more in the AI section of the review but effectively, the UI and Menus are incredibly inconsistent, pooorly designed and lackluster. This is tragic when the ENTIRE GAME is UI elements. Sometimes it will tell you a policy change, what poll impacts it will have. If it shows the impacts, it is EXCLUSIVELY approval impacts. If the congress proposes a law, they do so and you cannot see whats the impact if it passes or fails at all. On approval or.. mechanically.... NOTHING has stat blocks or even vague description of what it does. Will banning abortion for example, increase birth rates? I assume so, but the game never states that. This could be rather obvious to intuit but heyy, I dunno if the AI added that as a feature so a description clarfying it would help!!! Two tier renters market pop up. What does that mean? Oh. Oh you wont tell me. Ok. Theres a lack of descriptor for most things, and a bizzare thing the game does, which again will go into the AI thing I'll talk about later is every, little, ♥♥♥♥♥♥♥, thing has its own mechanic or feature. Mechancis and features stacked ontop of each other in perpuity. Protests? Theres a feature for it! You can oppress them, disperse them, contain them or whatever and all that raises a bunch of ♥♥♥♥♥♥♥ numbers none of which is explained in anyway whatsoever. But ok, housing. Housing has a massive variety of its own features. I built a ton of construction goods in my country. How does property tax rate, different laws, construction industry, cost of construction and interest rates impact housing supply? I DONT KNOW, its not explained in anyway and I have a very strong suspicion these numbers dont interact much at all but theres no way to tell. I dont know how these back end numbers work, which is somewhat important. I do not need paradox style stats blocks describing a plus or a minus %, a ♥♥♥♥♥♥♥ descrpition that verifies "property taxes may impact availably housing units" I dont know how simple or complex the back end calculations are. Also notably the way the game does its calculation suck, every month theres a tick that everything recalculates and no menus will load. Even if you dont want to interact with anything. If you were in the middle of amending a budget it'll tell you to manually click discard as its out of date now. What you obviously should do, instead of the weird thing you spend half the game with "the books are closed for april 2030. " as you wait for the calculation. Turn interactivity off on the menus and let us see the cached numbers from the end of the month. If the 20-60 seconds of number crunching is unavoidable, the least you can do is let us read our numbers while we wait. Ok now for the AI use. The dev is open about it and not hiding about it. Im not saying a game made with AI is inherently bad. In fact, this niche spreadsheet game market is small, and to have an awesome game its likely we'lll have to accept AI to make the cost benefit work here. I know for a fact the dev did not just say "make geopolitics game, make no mistakes" but what is an issue is when a dev takes their hand off the steering wheel and lets AI make design choices. There are plenty of weird ideas here that are clumsy, and make no sense. For example, some things are per provinces, some things are not. Utterly at random. When you build goverment housing units, its PER PROVINCE. Ok. But when you fund 20 factories, they are in a etheral magical all around the place. Not per province. So ok? Why? Kinda logically, these two shouild probably share design philisophy and UI elemnts? The thing the dev isnt open about is how long they've been working on the game. They claim its like "dream game of 5 years" when... no not quite. The earliest post of them sharing the game is July this year. Before that, including a few months ago, they shared posts of some grim looking start up company tycoon game their making. This game has been in development for like 5-6 months tops? And it shows. I do not think enough thought, or play testing or QA when into this game. And this is super super important for a game with this much magic and simulation happening in the back end. How do I verify ANY of the calculations work like their supposed to? I have very little trust the game is doing it correctly. Shortly after that teaser, instead of showing off the depth of the mechanics they randomly drop some admitedly pretty visualisation of a climate simulation when BRO. Your games core mechanics are not done cooking in the oven, what are you doing. And to be clear, I really want a game like this, hell even this game. Id love the dev to respond and highlight where I'm wrong.

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Reviews by language

How many of the game’s reviews are in its main languages, with the rest together, and how many in each recommend the game.

123reviews
8 languages · point at one
LanguageReviewsSharePlayers recommending the gameThe line marks all languages together, 76%. The chip shows how far each language is above or below it.
English6452%
75%−1
French119%
73%−3
Russian119%
73%−3
Simplified Chinese97%
German76%
Portuguese - Brazil76%
Spanish43%
Turkish43%
Other languages65%

All reviews ever, as Steam counts them. Each language named has its own Steam score; Other languages holds every other language together.